What's weirder about the series' success is that many gamers felt that the first installment wasn't all that great for a first-person shooter. The city of Columbia was built around fierce ideals of American exceptionalism, and "BioShock Infinite" casts the white supremacist underpinnings of much of this ideology into sharp relief. Rather than rattle off features and specs of his new game, Levine prefers to dig into the intricacies of 20th-century American or European intellectual history. military who confronts the protagonist Booker DeWitt early in the new game, to Pat Tillman, the pro football player turned soldier who was killed by friendly fire in Afghanistan in 2004. When I asked Levine last year about his favorite characters from "Infinite," he started comparing Cornelius Slate, a former captain of the U.S. "BioShock Infinite" tackles political and social problems with an unflinching, almost journalistic gaze. Much of this acclaim is thanks to the famously sequel-averse Levine himself, who brings a quirky kind of intellectual charisma to the gaming world. So what is it about it that gamers find particularly intriguing?Īlso read: 'BioShock Infinite' takes the artificial out of artificial intelligence But at the moment, "BioShock Infinite" has captured the hearts and gamepads of the entire gaming nation. "Ico" and "Shadow of the Colossus" were released to universal acclaim years before "BioShock" saw the light of day. It's not the first time a game has been labeled a work of art.
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